The Modifier Editor


Modifier editor


The modifier editor is made of 5 different pages:
Let's see the possibilities offered by each of them.

Inspector

The Inspector page allows you to edit specific properties of the selected entities.
This page has three sub panels:

Transform

Edition of the Transform of the selected entites. The entities need to be transformable for this panel
to appear. It won't show up when selecting materials and/or images.

  • Position
    Edit the position.
  • Rotation
    Edit the rotation.
  • Scale
    Edit the scale.

Camera

Edition of the properties of the camera.

  • Move
    Edit the movement sensitivity.
  • Rotation
    Edit the rotation sensitivity.
  • Zoom
    Edit the zoom sensitivity.
  • Lens radius
    Edit the lens radius.
  • Focal distance
    Edit the focal distance.

Render

Edition of the rendering properties.

  • Final
    Enable/Disable production rendering. When disabled interactive rendering is performed.
  • Resolution
    Choose the resolution.
  • Nb samples
    Edit the number of samples. The Max button sets it to the maximum value.
  • Max depth
    Edit the raytracing max depth. Increase this value improves quality, but reduces performance.
  • Ray epsilon
    Edit the ray epsilon. It is the value used by the engine to avoid self intersections. This is scene dependent but the default value works in most cases. The reset button sets it to the default value.
  • Aspect ratio
    Edit the camera film aspect ratio. The reset button
    sets it the default value.
  • Entity ids
    Output the entity id buffer.
  • Save
    Enable/Disable autosave when rendering is completed.
    A maximum number of 30 renders can be saved in a directory.
    If that number is reached the first file will be overriden.

Env

Edition of the environment properties.

  • Left, Right, Top, Bottom, Front and Back
    Edit the cube map face images.
  • Push maps
    Push the cube map faces to the engine.
  • Scale
    Edit the cube map scale.
  • Brightness(1)
    Edit the cube map brightness.
  • Color
    Choose the background color.
  • Brightness(2)
    Edit the background brightness.